Technical Artist, Ready at Dawn Studios
January 2016 to Present, Chicago IL
I work directly with a team of content creators that rely on the maintenance, extension and new development of tools and workflows that focus on increasing iteration time. I work along side our engine team and tools programmers to develop new workflows for the games that are in development with the goal of pushing visual fidelity with the balance of performance.
Technical Art Lead, InContext Solutions
November 2010 to December 2015, Chicago IL
I developed with a robust pipeline for an interactive 3D simulations/visualization platform using Unity 3D. My responsibilities consisted of managing a team of technical artists, scoping internal features and releases, writing pipeline and optimization tools using Unity editor tool functionality in C# and with Maya using Python.
Game Designer, TreeBit
The Field Museum of Natural History
January 2012 to December 2012, Chicago IL
Designed and implemented game features and mechanics for an android based mobile game that used game principles to teach about biodiversity and the biological tree of life.
Game Designer, Math Shapes
January 2011 – April 2011 – Chicago, IL
Brought Game Design fundamentals to the educational game company MathZee and aided in the development of its first game. I specifically focused on the design of the levels in Math Shapes, a game that taught 1st Grade Math and Geometry.
Adjunct Faculty, Game Development Instructor
Columbia College Chicago
Sept 2012 to Present, Chicago IL
I wrote the curriculum for and currently teach classes revolving around level design theory and game level scripting and implementation for the class Engine Based Design II.
Course Instructor, Internal Drive Camps, Northwestern University
June 2009 – August 2010 – Evanston IL
Developed course material and taught individual classes – Level Design with Unreal Engine, Modding the Unreal Engine and Game Design: First Person Shooters.
Level Design Lead, Warden of Raal, Columbia College Capstone
September 2010 – May 2011 – Chicago, IL
I was responsible for level design, level flow, prop placement, prototype lighting and level optimization. Warden of Raal was a 28 man student project and I managed the level design team and the correlation with the environment artists.
Honors and Awards
Project Nightlight Game Creation Challenge:
Awarded first place at The University of Depaul’s Project Nightlight Game Challenge. My team’s game Painter’s Colic, built in 8 weeks, took 1st place after being judged by the game studio: Deep Silver Volition.
Skills and Expertise
Autodesk Maya 2016
Maya API development
C# Editor Tools
Allegorithmic Substance Designer
I also have experience with:
Unreal Development Kit
Bachelor of Arts
Graduated Cum Laude
Columbia College Chicago, Interactive Arts and Media Department