Lone Echo II (2021)

The sequel to 2017’s Lone Echo, a VR adventure about the relationship between Captain Olivia Rhodes and her charming robot butler, Jack. Its stunning space station vistas and level design make it an easy hit around the dawn of the Oculus Rift, but its most enduring feature is its zero-G movement.

As Jack, players use Oculus controllers to physically grab things around the environment and push themselves in space. Zero- G momentum is the primary movement mechanic to arc past hazards and slip through gaps to solve puzzles.

https://www.oculus.com/lone-echo/

  • Technology: RAD Internal Engine / Custom Tooling

  • Released 2017: Oculus Rift/PC

Role: 

Senior Tools Programmer:

Maya / Substance tools development and support for environment, prop, and character artists.
Notable contributions include:

  • LOD/Source content authoring toolset using Substance bakers to composite multi-layered materials down to a single set of textures.

  • Automated Substance material refresh system for common/global dependencies.

  • LOD tier range calculation based on texel density and mesh stats.

  • Complex-mesh combine utility to create low-res and distance vista assets.

  • Substance Painter plugins to import/export textures with validations for engine consumption.


Gameplay Footage