Lone Echo (2017)

Lone Echo is a narrative adventure game consisting of both exploration and using tools and objects to solve puzzles. Of particular note is the game's locomotion system, which allows players to grab almost any surface, and either move themselves along or push off of the environment to float in a given direction. The player is also given wrist-mounted thrusters that can be use to change or finesse a trajectory.

Players can pick up and move objects, as well as manipulate switches and control panels. In addition they are given a data scanner that can interface with machinery, and a plasma cutter than can cut through certain surfaces. As a service android, the player must repair damaged or inoperable systems, as well as aid and protect the station's sole human crew member.

https://www.oculus.com/lone-echo/

 

  • Technology: RAD Internal Engine / Custom Tooling

  • Released 2017: Oculus Rift/PC

Role: 

Tools Programmer:

Game specific tools development and support for all artists and designers on project.
Notable contributions include:

  • Maya toolset for authoring LODs and configuring transitional ranges.

  • Complex-mesh combine utility to create low-res and distance vista assets.

  • Asset packing toolset to reduce asset duplicates in memory heap.

  • Maya plugin for baking texture with XNormal.

  • Photoshop texture authoring and export plugin for engine compliant textures.

  • Maya pre-process to validate and cleanup maya scenes before engine export.

  • Windows URI system to link engine/tools error with the associated RAD authoring tools.


Gameplay Footage