Echo VR (2018)
Echo VR is a fast-paced first-person competitive multiplayer game where players control robotic Echo-Units to face off in zero-gravity environment. A full-contact sport, players use the Oculus Touch platform to grab, punch, glide, and boost their way around the virtual arena in an attempt to get the disc into the opponent's goal.
https://www.oculus.com/experiences/quest/2215004568539258/
Technology: RAD Internal Engine / Custom Tooling
Released 2018: Oculus Quest/Rift
Role:
Tools Programmer:
Tools development and support for all artists and designers on the project.
Notable contributions include:
Source/LOD authoring toolset for seamless asset iteration between Rift/PC content and optimized Quest/Mobile content
Mesh/component processing for handoff to the rigging department
Multi-layer material composite workflow using Substance Designer for texture draw call optimization
Costume/Attachment add-on for material/texture composite workflow.
Substance Painter plugins for hero asset texturing