Violentia is a board game based on the concept of gladiatorial combat from 2nd century A.D.

The goal of Violentia is to fight to be the last team standing by eliminating opposing teams via gladiatorial combat in a Colosseum arena. The player manages 5 gladiators at a time and they engage in combat via die rolls to triumph over their opponents! The last man/team standing wins!

Collaborative Project with Ryan George, Tucker Williams and James Gordan


Violentia was a collaborative project team but my involvement extended to production management, the design of select game mechanics, play test organization and documentation writing.